[particlesystem]
emitter: EXPLOSION
// can load .tga, .png and .tri
texture: smoke_ani.tga
// Possible values: GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
texMode: GU_TFX_MODULATE
blendMode: ALPHA
renderMode: GU_SPRITES

[emitter]
pos: (0.0, 0.0, -5.0, 0.0)
posRand: (5.0, 5.0, 2.0, 0.0)
vel: (0.0, 0.0, 0.0, 0.0)
velRand: (0.0, 0.0, 0.0, 0.0)
hTexFrames: 4
vTexFrames: 2
// Loop 8 times through the animation during whole lifetime (-> 8*8/8 = 8fps)
nTexLoops: 8
fixedTexRate: 0
life: 8.0
lifeRand: 0.0
max: 10
rate: 2
lifetime: 0
growth: 0.0
