Hello there  here is how to use ASE to LUA  "its my tool to convert ascii 3d scenes from 3dmax to lua triangle structure" in other word,,, port you 3dmax models to lua jejeje...

what we ned...

1.- 3dmax 8 or superior

2.- 3d basics

3.- AHRIMANES ASE2LUA v0.1

4.- Obeously PSP, Lua player last release, and a Custom firm ware..... thanksss Dark Alex.

LETS BEGIN

first of all wee need to open oru 3d model on 3dmax. then if you want your model to rotate xyz from his center, make shure your model is centered on the 3d axis, in most of the cases : select  then "Select and move Tool"   then select your object and in the x ,y, z    make shure you have all set to 0, in some cases the Z must be half negative of your obj volume... i think you will see wy.

now wee have to make shure or ubject is not extremately big... if our vertex are in big space, we will have som problems in showhing them in the lua gu. soo scale them about  2 like this:  select "Scale and Uniform scale tool"   then select your obj and in the x,y,z makeshure you have all set to 2. this way our model will be tiny but useful in lua. you can try and see the diference int the numbers of the structure.

soo .... we have to export our *.max(3dmax file) to *.ase(3d ascii file) got o menu/export and select the "ASCII Scene Export(*.ASE)" in the dialog, enter a name and save where you want.

you will see a screen like this, so you must  chek un chek the option like show in the image and click ok.

mapping coordinates are not nescesary if you will not use texture for your model.

done wee got our model to *.ase. now lets convet it to lua triangles.

Cuadro de texto: here you will see how many faces and vertex ASE2LUA has detected
Cuadro de texto: here is where the lua triangle structure will be displayed. haaaa i almost forgot: never use spaces in the names of your models.. cos its not a valid name for an array
 
Cuadro de texto: use this to select the file you want to convert and it will star.
Cuadro de texto: activate this for use uv maping on  your model
Cuadro de texto: in the color imput box, make shure to put the name of your color definition. else will not work when you put it on lua(white as default), 
open ASE2LUA.EXE:Cuadro de texto: offcourse ASE2LUA is shareware, free for all, but i will be so hapy if some one make a donation to my pay pal acount.
 
Cuadro de texto: when te process finish, yo can use this button to save a text... by now, just on the main ASE2LUA folder as "mesh.lua" see th example to see how to load this file on your code
 

 

 

 

 

 

 

 

 

 

 

 

 

well thas all.

 

08/04/07 RELEASE OF ASE TO LUA V0.2 BY AHRIMANES..

NEW STUFF:  UV COORDINATES SUPORT, AND SOM ERROR FIXED ON THE OJECT.

05/04/07.  FIRST RELEASE. OF ASETOLUA. AHRIMANES ALL RIGHT RESERVED. ase to lua v0.1

still left to incorpore.. u v maping, and refine some details on the interface, but stay tuned for news..... seyaaaaaa.

THANKS TO TACTICAL PENGUIN FOR HIS SUPORT, AND ALL THE PSP COMUNITY.