Hello there here is how to use ASE to LUA "its my tool to convert ascii 3d scenes from 3dmax to lua triangle structure" in other word,,, port you 3dmax models to lua jejeje...
what we ned...
1.- 3dmax 8 or superior
2.- 3d basics
3.- AHRIMANES ASE2LUA v0.1
4.- Obeously PSP, Lua player last release, and a Custom firm ware..... thanksss Dark Alex.
LETS BEGIN
first of all wee need to open oru 3d model on 3dmax. then if you want your
model to rotate xyz from his center, make shure your model is centered on the 3d
axis, in most of the cases : select then "Select and move Tool"
then select your object and in the x ,y, z
make shure you have all set to 0, in some cases the Z must be half negative of
your obj volume... i think you will see wy.
now wee have to make shure or ubject is not extremately big... if our vertex
are in big space, we will have som problems in showhing them in the lua gu. soo
scale them about 2 like this: select "Scale and Uniform scale tool"
then select
your obj and in the x,y,z
makeshure you have all
set to 2. this way our model will be tiny but useful in lua. you can try and see
the diference int the numbers of the structure.
soo .... we have to export our *.max(3dmax file) to *.ase(3d ascii file) got o menu/export and select the "ASCII Scene Export(*.ASE)" in the dialog, enter a name and save where you want.

you will see a screen like this, so you must chek un chek the option like show in the image and click ok.
mapping coordinates are not nescesary if you will not use texture for your model.

done wee got our model to *.ase. now lets convet it to lua triangles.
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open
ASE2LUA.EXE:


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well thas all.
08/04/07 RELEASE OF ASE TO LUA V0.2 BY AHRIMANES..
NEW STUFF: UV COORDINATES SUPORT, AND SOM ERROR FIXED ON THE OJECT.
05/04/07. FIRST RELEASE. OF ASETOLUA. AHRIMANES ALL RIGHT RESERVED. ase to lua v0.1
still left to incorpore.. u v maping, and refine some details on the interface, but stay tuned for news..... seyaaaaaa.
THANKS TO TACTICAL PENGUIN FOR HIS SUPORT, AND ALL THE PSP COMUNITY.