Popstation, created by Dark_Alex
docmaker, created by Dark_Alex
PSP DocMaker (GUI), created by TheNameless
ISO Producer, created by Jens Duttke (http://www.emucheater.com/)
ISO Producer, created by Aldo Vargas (http://www.aldostools.com/)
popstrip, created by flatwhatson (http://tinyurl.com/szret)
Pete's PSX CDR Plugin, created by... umm... Pete. (http://www.pbernert.com/html/cdr.htm)
Legal, stripped KEYS.BIN and BASE.PBP by ZiNgABuRgA (http://tinyurl.com/2veemt)
Popstation GameID database, with authors permission, by SeattleMan (http://www.SonyIndex.com)
iOpus File Downloader, Freeware, by iOpus (http://www.iopus.com/freeware/downloader)
AutoPopstation4.Bat, created by TheAceOfFire (http://theaceoffire.8k.com)

Please use this with 3.03 OEC or higher.

European games (pal) give various graphics problems: graphics glitches, and displacement of screen.
It's better to use only ntsc games (american and japanese), whenever possible.
If you want to try and convert a PAL game into a working one, see this thread: http://lan.st/showthread.php?t=229


Instructions:

- Put all iso's in the same directory as AutoPopstation3.bat. 
  If you want to extract an ISO from an EBOOT, put the EBOOT.PBP in the same folder as AutoPopstation3.bat.

- Execute AutoPopstation4.bat.

When it finishes, all files needed will be in a new folder inside of /Result. 
The folder's name will be the same as the ISO used to make it.

Copy the folder from /Result to (/psp/game). That is it!

To have custom icons, music, backgrounds etc, just place the files in /CoreData.
To have a custom Tutorial, either place your png files (Numbered 0000.png+) into /CoreData/DocmakerImages, 
or choose to use the Gui program. (You can access it during the run). 

Changes from AutoPopstation3.bat:
I. I am borrowing from Simple Popstation GUI, v2.21 Beta, by ZiNgABuRgA. 
Try using his program (found here http://tinyurl.com/2veemt ) too! Its awesome.

II. Changed Output to what is needed for Dark_AleX's new Popstation.exe. 
I am using Dark_AleX's new popstation.exe, so happyness! 
This means you no longer need KEYS.BIN with your game to run it.

III. I am working with Popstation Game ID database (Got his permission), so you 
can now search a database for your PSX came key. However, there are a LOT of entries...

IV. You have more options when no ISO's or BIN's are present:
IV.A. Launch PSP Docmaker (GUI)
IV.B. Search Database for GameID

IV. Some other, smaller changes in code, plus a few odd's and ends.

Changes from AutoPopstation2.bat:
I. Reduced code complexity, added in comments to help those who want to read it.

II. All files moved to CoreData, only thing that should be in the same folder as AutoPopstation3.bat should be ISO's.

III. Program checks that all files needed are there before running, including the file used to check the files.

IV. If you start without ANY ISO's or BIN's, it gives you a chance to burn an ISO from a game cd.

V.If you look at the bat, I have made two new sub batch programs: Install and Check.
 Check makes sure that all files are moved to CoreData, if needed.
 Install checks to see if the files are present in windows/system OR windows/system32, and if not installs.

VI. Added check to see if .dll files are in System32 as well as System, to prevent duplicates.

VII. Added in docmaker. Just add in the png files to the folder /CoreData/DocmakerImages.

VIII. Added in PSP Docmaker GUI as well, a choice.

IX. Added in an ISO maker. The setup is written in the command window as it runs, so look there for help:
But basically, here are the settings needed by the plugin.
1. Once the program starts, click on "Configure Program"
2. Change the interface to "W2K/XP - 10CTL scsi commands"
3. Change Drive to your drive.
4. Change Read mode to "BE_2(ATAPI SPEC 2)"
5. Change Subchannel reading to "Read subchannels".

X. Changed the title of the window that runs to say AutoPopstation3. Plus more, I guess.

XI. Gives more suggestions when it fails.