Structure to hold the texture informations. More...
#include <grrlib.h>
Data Fields | |
uint | w |
Texture Width. | |
uint | h |
Texture Height. | |
int | handlex |
Texture Handle x. | |
int | handley |
Texture Handle y. | |
int | offsetx |
Texture Offset x. | |
int | offsety |
Texture Offset y. | |
bool | tiledtex |
true => Texture is tiled. | |
uint | tilew |
Width of one tile. | |
uint | tileh |
Height of one tile. | |
uint | nbtilew |
Number of tiles for the x axis. | |
uint | nbtileh |
Number of tiles for the y axis. | |
uint | tilestart |
Offset to tile starting position. | |
void * | data |
Pointer to the texture data. |
Structure to hold the texture informations.
void* data |
Pointer to the texture data.
uint h |
Texture Height.
int handlex |
Texture Handle x.
int handley |
Texture Handle y.
uint nbtileh |
Number of tiles for the y axis.
uint nbtilew |
Number of tiles for the x axis.
int offsetx |
Texture Offset x.
int offsety |
Texture Offset y.
bool tiledtex |
true => Texture is tiled.
uint tileh |
Height of one tile.
uint tilestart |
Offset to tile starting position.
uint tilew |
Width of one tile.
uint w |
Texture Width.