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#  libwiisprite - v0.2.0                        #
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#  Written by Chaosteil and Feesh!              #
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~~Release Notes~~

libwiisprite is a new sprite library which uses GX as
its underlying rendering engine. All graphical calculations
and performed by the GPU and not the CPU!

libwiisprite is currently under heavy development, but this
version is a semi-stable version allowing most of the proposed
functionality of the library.

Currently 24bit and 32bit PNGs are the only supported image format. We
are working on allowing images to be loaded from compiled-in
texture data and even more formats.
 
The library comes with full Doxygen documentation to help
get development started.

~~Installation~~

Please refer to the README.TXT for installation instructions.

~~Thanks~~

Thanks go out firstly to Dhewg for helping us out with the GX
texture format. The creators of libOGC, DevkitPPC, the
Homebrew Channel and last but not least the members of #wiidev
on EFNet.

~~New in this release~~
0.2.0
*Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
*TiledLayer now supports transparency.
*Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
*You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
*Frame sequences in Sprites now can get actually longer than the image has tiles.
*Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
*LayerManagers now can erase their Layer list with RemoveAll().
*Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
*Fixed showing up of a green bar on startup.
*Squished out several small bugs to enhance stability. Also possible performance increase.
*Image.LoadImage() now returns an error code when loading an image with a wrong format.
*Loading of 24bit PNGs is also possible now.
*Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
*There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
*Documentation is more complete. There are several pages which explain the more "advanced" features of the library.
*All the examples got updated. We also added an template example.

~~Previous releases~~
0.1.9
*This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now.
*Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
*The whole screen estate is used. Pointer correction is also explained in the spritetest example.
*LayerManager.SetViewWindow() fixed. Displays correctly now.
*Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
*Now doing more checks throughout the code.

0.1.8b
*Now Sprites have SetTransparency() and GetTransparency() methods. It is documentated in the documentation. The spritetest example also got updated, you can now set transparency with the A and B buttons.

~~Bugs~~

If you find a bug please send an e-mail to chaosteil@gmail.com or
gummybassist@gmail.com or if you are on an EFNet server, PM 
Chaosteil or feesh. 
