#include <gamewindow.h>
Public Member Functions | |
GameWindow () | |
Constructor. | |
virtual | ~GameWindow () |
Destructor. Does call StopVideo() automatically. | |
void | InitVideo () |
void | StopVideo () |
Shuts the video subsystem down. It won't work if Video wasn't initialized before. | |
void | SetBackground (GXColor bgcolor) |
void | Flush () |
Finishes rendering. | |
Static Public Member Functions | |
static bool | IsInitialized () |
static u32 | GetWidth () |
static u32 | GetHeight () |
void wsp::GameWindow::InitVideo | ( | ) |
Initializes the whole video subsystem. Should be the first command called with the library.
static bool wsp::GameWindow::IsInitialized | ( | ) | [static] |
Checks if the video subsystem is already initialized.
void wsp::GameWindow::SetBackground | ( | GXColor | bgcolor | ) |
Sets the background clear color
bgcolor | is a GXColor containing r, g, b and a. |
static u32 wsp::GameWindow::GetWidth | ( | ) | [static] |
Gets the width of the screen.
static u32 wsp::GameWindow::GetHeight | ( | ) | [static] |
Gets the height of the screen.