libwiisprite Documentation

0.2.2

libwiisprite.png

Introduction

libwiisprite is a sprite library, created to help developers make homebrew games and applications for the Wii. It was coded in C++ and makes good use of OOP concepts.

libwiisprite makes it easy and fun to make games for the Wii.

Quickstart

Just browse the Classes from the menu above. To add all of them to your project with one command, use
#include <wiisprite.h>

If you want to start as soon as possible, use the template example in the libwiisprite/examples folder as your base, and check out the spritetest and invaders examples. These will help you understand the concepts of this library.

Explanations

This is for quick explaining what we mean with all these terms we use throughout the library. They can help you get started on the more "advanced" features of this library.

Global - Coordinate system
Image - Loading from buffer
LayerManager - Appending Layers
LayerManager - ViewWindows
Sprite - Animation Sequences
TiledLayer - Animations

Contact

If you have any suggestions for the library or documentation, please mail Chaosteil [at] gmail [dot] com or gummybassist [at] gmail [dot] com. We are also happy to help with most of the problems that aren't explained in this documentation.

Generated on Sun Jun 29 14:29:26 2008 for libwiisprite by  doxygen 1.5.5