Marilyn: In the Magic World v0.10
by Meido-Tek Productions (2014)

There isn't much in this document for now since the game is still in Alpha stage. But
it will improve overtime in future releases.


Table of Contents:
	1. Notice
	2. Getting this game to work
		2.1. Emulation
		2.2. Boot discs
		2.3. Mod-chip
		2.4. Swap trick
	3. Video notes
		3.1. Widescreen displays
		3.2. Playing on an LCD/HDTV
		3.3. Note to PAL users
	4. Developer's Commentary
	5. Links
	6. Credits
	7. Contacts


1. Notice:

	This novelty fan-game is freeware and is NOT meant to be commercially distributed
	for profit in any way. If you somehow paid for this game, please report the seller
	and demand for a refund.

	Non-profit redistribution of this game is greatly encouraged as long as this readme
	file is included without any alterations within the download and disc image.


2. Getting this game to work:

	These are one of the many ways to get this game to work... Choose one that best
	suits you.

	2.1. Emulation:

		This is the easiest way to get this game to work but you won't experience the
		full novelty value of it because your playing it on a PC instead of a
		PlayStation.

		I recommend using ePSXe or pSX (Windows) if you wish to play this game through
		emulation.


	2.2. Boot discs:

		This is another simple method but this one is much better than using an
		emulator as you'll be playing the game on a real PlayStation. It involves using
		a specially crafted CD that somehow works on a unmodified PlayStation and it
		allows you to boot backups and in this case, this game.

		I recommend using the PS-X-Change 2 boot disc which you can purchase one from
		Stone Age Gamer: http://www.stoneagegamer.com/ps-x-change-2.html


	2.3. Mod-chip:

		This is a trickier method as you're going to need some electronics skills to
		perform it and is the best method of all. It involves taking apart your console
		and soldering a mod-chip onto its motherboard. Depending on where you live,
		your chances of acquiring such a chip in the first place may vary.

		Once a mod-chip has been properly installed, you can play backups and this game
		by simply popping the disc in as if it were a legit PlayStation disc.

		If you live in a crappy 3rd world country where piracy is rampant (such as the
		Philippines), there is a high chance that your console already comes with a
		mod-chip installed.

		I recommend buying mod-chips over here:
		http://www.assemblergames.com/forums/showthread.php?39971-For-Sale-Modding-parts-chips-etc

		Diagrams can be found here:
		http://psx.freehosting.net/install/index.htm

		...and remember that I'm in no way responsible to any loss or damage caused by
		attempting to perform this mod. Do it at your own risk!


	2.4. Swap trick:

		This is the most difficult method to perform as it involves swapping discs
		while the console is reading it and because of how dangerous this method is,
		I'm not going to explain much about it.


3. Video notes:

	3.1. Widescreen:

		The PlayStation somehow supports an odd but possibly unused video mode that
		has a display resolution of 384x240 which is close enough for a proper
		widescreen resolution. Thanks to this factor, this game can be played on
		widescreen TVs without too much horizontal stretch (which looks ugly).

		To set the game to run in widescreen mode, go to Options in either the main
		menu or pause menu where you'll find an Display Type option.


	3.2. Playing on an HDTV:

		For best video quality, I highly recommend connecting your PlayStation to
		your HDTV via S-Video as it provides a much better picture quality than
		composite (the yellow jack on AV cables). If possible, enable 'Game Mode'
		on your HDTV as well to reduce lag as much as possible.

		If your HDTV doesn't have any S-Video inputs (because HDTV manufacturers
		are stupid nowadays), you're going to need an 'upscaler' box that converts
		S-Video into HDMI but finding the most lag-free upscaler can be tricky.


	3.3. Note to PAL users:

		Because this game is timed for NTSC, it must be played in NTSC. Unfortunately,
		PAL consoles do not fully support NTSC by default as the colors will look
		incorrect (red will appear as green) and the same problem occurs when playing
		a PAL game on a NTSC console.

		To overcome this problem, you must use a proper RGB SCART cable or perform
		a color-fix mod which you can find instructions of here:
		http://www.psxdev.net/forum/viewtopic.php?f=47&t=444


4. Developer's Commentary:

	Development of this game started somewhere in November 2013, just a month before
	the Codeblast '14 competition was officially announced. I decided to make this
	game a fan-game instead of an original one mostly because I wanted to help promote
	Kenny Anderson's character Marilyn and that no one has made a fan-game based on
	some OC from DeviantART for the PlayStation which probably makes this the first
	of its kind XD.

	Overall, I feel very proud about this project for how much praise it got in Kenny's
	Marilyn fan-base because of how impressive the game looks and that its literally
	running on a retro video game console. However, this game doesn't really stay true
	to the source material due to the lack of story ideas from Kenny himself that I can
	adapt in video game form. Instead, I went for a fan-fic kind of thing by making my
	own alternate world with its own characters, art direction, etc. But at least the
	game is still fun to play.


5. Links:

	Kenny Anderson's DeviantART page (I highly recommend checking it out):
		http://nerdsman567.deviantart.com

	XUnlimited's DeviantART page (most of his stuff is in spanish but its worth checking out):
		http://xunlimited.deviantart.com

	Official PSXDEV forum thread:
		http://www.psxdev.net/forum/viewtopic.php?f=62&t=499

	My Youtube channel (I don't upload much but subscribe if you want):
		http://www.youtube.com/user/lameguy64

	My DeviantART page (if you like super simple vectors and pixel art):
		http://rgbaguy.deviantart.com/


6. Credits:

	Marilyn and related characters by:

		Kenny Anderson

	Game programming, graphics, sound effects, other characters, and levels by:

		Jobert "Lameguy" Villamor (RGBAguy/Lameguy64)

	Music:

		"The Great Giana Sisters (Adlib Cover)" by Hydra (original by David Whittaker)

		"You've Winned (unused)" by Jobert "Lameguy" Villamor (RGBAguy/Lameguy64)

		"Game Over (unused)" from Rascal

		"Wood Village" by Benjamin Gerardin

		"Scales of Joy" by Hydra (original by Mel 'o' Dee)

		"Mouse (unused)" by Sami Wilenius

		"Moonsong" by Pixel (Cave Story)

		"Geothermal" by Pixel (Cave Story)


	Special thanks goes to Shadow of PSXDEV for the XPlorer FX cartridge (along with
	a bunch of PlayStation goodies) he sent to me for winning 1st place in the
	Codeblast '13 competition (which I honestly didn't expect) and XUnlimited (the
	serious Nintendo fan) for testing and helping me make this game as good as it
	can get.


7. Contacts:

	If for some reason you wish to contact me, you can e-mail me using this address:

		lameguy64@gmail.com