Introduction:

As promised, more improvements and a new version has been released.
I have been programming this first project in about 4months, but when i released the third version i realised that it was very bad and the code was very bad too.
Now that seven months have passed , with a brutal help from daniel(dan369) and Steve Yaustar, he explaned me how tiles work, collision and scroll, and yaustar helped me improving the code. 
From that i started my own tile engine for 2d platform games.

Changelog:

Version 3 :

	Done :

-- Game engine added, with scroll, collision, etc based on tiles.
-- Scroll. 
-- Tiles as background and platforms.
-- Much Much Much better code.
-- Clone of the first level of Contra.

	To be Done in the next version :

-- Change the map to be playable with the sprites sizes.
-- Complete the background and platforms.
-- Add a simple menu.
-- Add enemies.

How to play:

-Put "Naruto (Contra Edition) - tile engine test paste in PSP/GAME

Keys:

- X to jump





Thanks and if you want to comment personally or have the game engine contact:

tiago13_@hotmail.com


Game programmed by the portuguese(Portugal):

Tiago Araujo aka Aznag88



