OpenBoR v3.0 Build 2252, Compile Date: Apr 27 2009

Game Selected: ./Paks/MSTONE.PAK

Initilize Video..............	480x272
Loading video mode...........	Done!
Loading menu.txt.............	Done!
Loading fonts................	Done!
Timer init...................	Done!
Initilize Sound..............	
Failed to load: data/sounds/block.wav

Failed to load: data/sounds/money.wav

Failed to load: data/sounds/jump.wav

Failed to load: data/sounds/punch.wav

Failed to load: data/sounds/timeover.wav

Failed to load: data/sounds/bike.wav

Loading sprites..............	Done!
Loading level order..........	Done!
Loading script settings......	Done!
Loading scripts..............	Done!
Loading models...............

Cacheing 'blood'
Cacheing 'knight'
Cacheing 'knife'
Cacheing 'troll'
Cacheing 'lion_'
Cacheing 'ratmen_'
Cacheing 'balok_'
Cacheing 'trogg'
Cacheing 'knif'
Cacheing 'tree'
Cacheing 'heal'
Cacheing 'inv'
Cacheing 'e1'
Cacheing 'e1b'
Cacheing 'e1kil'
Cacheing 'knightcpu'
Cacheing 'lion'
Cacheing 'liond'
Cacheing 'ratmen'
Cacheing 'trol'
Cacheing 'balok'
Cacheing 'trolk'

Loading 'blood'
Loading 'knight'
Loading 'knife'
Loading 'troll'

Failed to load: data/chars/sounds/beat1.wav

Failed to load: data/chars/sounds/beat1.wav
Loading 'lion_'
Loading 'ratmen_'
Loading 'balok_'
Loading 'trogg'

Loading models...............	Done!
Object engine init...........	Done!
Input init...................	No Joystick(s) Found!



************ Shutting Down ************

Total Ram: 845447168 Bytes
Free  Ram: 837963776 Bytes
Used  Ram: 7483392 Bytes

Release level data...........	Done!
Release graphics data........	Done!
Release game data............

Unloaded 'troll'
Unloaded 'trogg'
Unloaded 'ratmen_'
Unloaded 'lion_'
Unloaded 'knight'
Unloaded 'knife'
Unloaded 'blood'
Unloaded 'balok_'

Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!

**************** Done *****************

OpenBoR v3.0 Build 2252, Compile Date: Apr 27 2009
Presented by Team Senile.
This Version is unofficial and based on the Senile Source Code.

Special thanks to SEGA and SNK.

quakeframe: 16 bytes in 1 allocs
Total Leaked Bytes 16
