#ifndef __SCEAUDIO_H__
#define __SCEAUDIO_H__

int (* sceAudioChangeChannelConfig) (int channel, int format) = (void *) (BASE_OFFSET + 0xe70b0);
int (* sceAudioChangeChannelVolume) (int channel, int leftvol, int rightvol) = (void *) (BASE_OFFSET + 0xe70b8);
int (* sceAudioChRelease) (int channel) = (void *) (BASE_OFFSET + 0xe7098);
int (* sceAudioChReserve) (int channel, int samplecount, int format) = (void *) (BASE_OFFSET + 0xe7090);
int (* sceAudiocodecCheckNeedMem) (unsigned long *Buffer, int Type) = (void *) 0x09eb5740;
int (* sceAudiocodecDecode) (unsigned long *Buffer, int Type) = (void *) 0x09eb5750;
int (* sceAudiocodecGetEDRAM) (unsigned long *Buffer, int Type) = (void *) 0x09eb5758;
int (* sceAudiocodecInit) (unsigned long *Buffer, int Type) = (void *) 0x09eb5748;
int (* sceAudiocodecReleaseEDRAM) (unsigned long *Buffer) = (void *) 0x09eb5760;
int (* sceAudioGetChannelRestLen) (int channel) = (void *) (BASE_OFFSET + 0xe70a0);
int (* sceAudioOutputBlocking) (int channel, int vol, void *buf) = (void *) (BASE_OFFSET + 0xe7078);
int (* sceAudioOutputPanned) (int channel, int leftvol, int rightvol, void *buf) = (void *) (BASE_OFFSET + 0xe7080);
int (* sceAudioOutputPannedBlocking) (int channel, int leftvol, int rightvol, void *buf) = (void *) (BASE_OFFSET + 0xe7088);
int (* sceAudioSetChannelDataLen) (int channel, int samplecount) = (void *) (BASE_OFFSET + 0xe70a8);

#endif
