Defines | |
#define | GU_CONSTANT(name) |
Functions | |
PspGeContext | __attribute__ ((aligned(16))) |
static int | lua_sceGuClearDepth (lua_State *L) |
static int | lua_sceGuClear (lua_State *L) |
static int | lua_sceGumMatrixMode (lua_State *L) |
static int | lua_sceGumLoadIdentity (lua_State *L) |
static int | lua_sceGumPerspective (lua_State *L) |
static int | lua_sceGumTranslate (lua_State *L) |
static int | lua_sceGumRotateXYZ (lua_State *L) |
static int | lua_sceGumLookAt (lua_State *L) |
static int | lua_sceGuTexImage (lua_State *L) |
static int | lua_sceGuTexFunc (lua_State *L) |
static int | lua_sceGuTexEnvColor (lua_State *L) |
static int | lua_sceGuTexFilter (lua_State *L) |
static int | lua_sceGuTexScale (lua_State *L) |
static int | lua_sceGuTexOffset (lua_State *L) |
static int | lua_sceGuAmbientColor (lua_State *L) |
static int | lua_sceGuAmbient (lua_State *L) |
static int | lua_sceGuEnable (lua_State *L) |
static int | lua_sceGuDisable (lua_State *L) |
static int | lua_sceGuBlendFunc (lua_State *L) |
static int | lua_sceGuLight (lua_State *L) |
static int | lua_sceGuLightAtt (lua_State *L) |
static int | lua_sceGuLightColor (lua_State *L) |
static int | lua_sceGuLightMode (lua_State *L) |
static int | lua_sceGuLightSpot (lua_State *L) |
static int | lua_sceGumDrawArray (lua_State *L) |
static int | lua_start3d (lua_State *L) |
static int | lua_end3d (lua_State *L) |
void | lua3d_init (lua_State *L) |
Variables | |
static const luaL_reg | Gu_functions [] |
static const luaL_reg | Gum_functions [] |
#define GU_CONSTANT | ( | name | ) |
Value:
lua_pushstring(L, #name);\ lua_pushnumber(L, GU_##name);\ lua_settable(L, -3);
PspGeContext __attribute__ | ( | (aligned(16)) | ) |
void lua3d_init | ( | lua_State * | L | ) |
static int lua_end3d | ( | lua_State * | L | ) | [static] |
static int lua_sceGuAmbient | ( | lua_State * | L | ) | [static] |
static int lua_sceGuAmbientColor | ( | lua_State * | L | ) | [static] |
static int lua_sceGuBlendFunc | ( | lua_State * | L | ) | [static] |
static int lua_sceGuClear | ( | lua_State * | L | ) | [static] |
static int lua_sceGuClearDepth | ( | lua_State * | L | ) | [static] |
static int lua_sceGuDisable | ( | lua_State * | L | ) | [static] |
static int lua_sceGuEnable | ( | lua_State * | L | ) | [static] |
static int lua_sceGuLight | ( | lua_State * | L | ) | [static] |
static int lua_sceGuLightAtt | ( | lua_State * | L | ) | [static] |
static int lua_sceGuLightColor | ( | lua_State * | L | ) | [static] |
static int lua_sceGuLightMode | ( | lua_State * | L | ) | [static] |
static int lua_sceGuLightSpot | ( | lua_State * | L | ) | [static] |
static int lua_sceGumDrawArray | ( | lua_State * | L | ) | [static] |
static int lua_sceGumLoadIdentity | ( | lua_State * | L | ) | [static] |
static int lua_sceGumLookAt | ( | lua_State * | L | ) | [static] |
static int lua_sceGumMatrixMode | ( | lua_State * | L | ) | [static] |
static int lua_sceGumPerspective | ( | lua_State * | L | ) | [static] |
static int lua_sceGumRotateXYZ | ( | lua_State * | L | ) | [static] |
static int lua_sceGumTranslate | ( | lua_State * | L | ) | [static] |
static int lua_sceGuTexEnvColor | ( | lua_State * | L | ) | [static] |
static int lua_sceGuTexFilter | ( | lua_State * | L | ) | [static] |
static int lua_sceGuTexFunc | ( | lua_State * | L | ) | [static] |
static int lua_sceGuTexImage | ( | lua_State * | L | ) | [static] |
static int lua_sceGuTexOffset | ( | lua_State * | L | ) | [static] |
static int lua_sceGuTexScale | ( | lua_State * | L | ) | [static] |
static int lua_start3d | ( | lua_State * | L | ) | [static] |
const luaL_reg Gu_functions[] [static] |
Initial value:
{ {"clearColor", lua_sceGuClearColor}, {"clearDepth", lua_sceGuClearDepth}, {"clear", lua_sceGuClear}, {"texImage", lua_sceGuTexImage}, {"texFunc", lua_sceGuTexFunc}, {"texEnvColor", lua_sceGuTexEnvColor}, {"texFilter", lua_sceGuTexFilter}, {"texScale", lua_sceGuTexScale}, {"texOffset", lua_sceGuTexOffset}, {"ambientColor", lua_sceGuAmbientColor}, {"ambient", lua_sceGuAmbient}, {"enable", lua_sceGuEnable}, {"disable", lua_sceGuDisable}, {"blendFunc", lua_sceGuBlendFunc}, {"light", lua_sceGuLight}, {"lightAtt", lua_sceGuLightAtt}, {"lightColor", lua_sceGuLightColor}, {"lightMode", lua_sceGuLightMode}, {"lightSpot", lua_sceGuLightSpot}, {"start3d", lua_start3d}, {"end3d", lua_end3d}, {0, 0} }
const luaL_reg Gum_functions[] [static] |
Initial value:
{ {"matrixMode", lua_sceGumMatrixMode}, {"loadIdentity", lua_sceGumLoadIdentity}, {"perspective", lua_sceGumPerspective}, {"translate", lua_sceGumTranslate}, {"rotateXYZ", lua_sceGumRotateXYZ}, {"drawArray", lua_sceGumDrawArray}, {"lookAt", lua_sceGumLookAt}, {0, 0} }