Defines | |
#define | CHECK_CTRL(NAME, BIT) |
Typedefs | |
typedef SceCtrlData | Controls |
Functions | |
static void | initController () |
void | readButtons (SceCtrlData *pad_data, int count) |
UserdataStubs (Controls, Controls) | |
static int | Controls_read (lua_State *L) |
static int | Controls_buttons (lua_State *L) |
static int | Controls_analogX (lua_State *L) |
static int | Controls_analogY (lua_State *L) |
static int | Controls_equal (lua_State *L) |
static int | Controls_wlan (lua_State *L) |
UserdataRegister (Controls, Controls_methods, Controls_meta) | |
void | control_init (lua_State *L) |
Variables | |
static const luaL_reg | Controls_methods [] |
static const luaL_reg | Controls_meta [] |
#define CHECK_CTRL | ( | NAME, | |||
BIT | ) |
Value:
static int NAME(lua_State *L) \ { \ Controls *a = toControls(L, 1);\ lua_pushboolean(L, (a->Buttons & BIT) == BIT); \ return 1; \ }
typedef SceCtrlData Controls |
void control_init | ( | lua_State * | L | ) |
static int Controls_analogX | ( | lua_State * | L | ) | [static] |
static int Controls_analogY | ( | lua_State * | L | ) | [static] |
static int Controls_buttons | ( | lua_State * | L | ) | [static] |
static int Controls_equal | ( | lua_State * | L | ) | [static] |
static int Controls_read | ( | lua_State * | L | ) | [static] |
static int Controls_wlan | ( | lua_State * | L | ) | [static] |
static void initController | ( | ) | [static] |
void readButtons | ( | SceCtrlData * | pad_data, | |
int | count | |||
) |
UserdataRegister | ( | Controls | , | |
Controls_methods | , | |||
Controls_meta | ||||
) |
const luaL_reg Controls_meta[] [static] |
Initial value:
{ {"__tostring", Controls_tostring}, {"__eq", Controls_equal}, {0, 0} }
const luaL_reg Controls_methods[] [static] |
Initial value:
{ {"read", Controls_read}, {"select", Controls_select }, {"start", Controls_start }, {"up", Controls_up }, {"right", Controls_right }, {"down", Controls_down }, {"left", Controls_left }, {"l", Controls_l }, {"r", Controls_r }, {"triangle", Controls_triangle }, {"circle", Controls_circle }, {"cross", Controls_cross }, {"square", Controls_square }, {"home", Controls_home }, {"hold", Controls_hold }, {"note", Controls_note }, {"volup", Controls_volup }, {"voldown", Controls_voldown }, {"screen", Controls_screen }, {"analogX", Controls_analogX}, {"analogY", Controls_analogY}, {"buttons", Controls_buttons }, {"wlan", Controls_wlan }, {0, 0} }