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Wire3D v1.0.2
Filename
wire102.zip
Date Posted
Jun 23, 2012
Categories
Wii
,
Applications
Tags
Wii
Downloads
15850
Description:
Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.� Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.� The full changelog is listed below.� � Changelog v 1.0.2 "v1.0.2 Wire draw call batching of static and dynamic geometry text rendering skybox node VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A). IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary. (PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued. (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key. (Wii) fixed anisotropic texture filtering Importer leaking vertex data fixed support for "Static" flagged transformations fixed missing Spotlight parameters Tools freetype2 font engine added Samples updated Sample3, Sample10 and Demo to showcase new features" Source Official Site
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