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CPS1PSP v1.0 kernel mode
Filename
cps1psp_1.0_kernel_mode.zip
Date Posted
Oct 8, 2006
Categories
PSP
,
Emulators
Tags
PSP
Downloads
436
Description:
Here's another something from good ol' NJ. After releasing the fixed version of his Capcom CPS2 emulator Beta, he has finally released a new version of his CPS1 emulator for the PSP. Now this, we can expect to be a really cool treat.
The source we got it from was in Japanese, and as usual, the language barrier was a bit tough to crack. But nonetheless, since we don't want to fail you fans out there, we've somehow managed to get a rough translation of the important stuff related to this emulator. What we can deduce primarily is that the C68K core modification is the same as that of his CPS2PSP. According to NJ, this renewal is to be the last. However, he does ask for us to wait a little bit more for the source code. But he does assure that once the source is released, it will officially be done.
Here's the change log, in rough translation form:
* Modification/correction item 1.0
* C68K core modification to same ones as CPS2PSP
* Z80 core modification to CZ80
* Several bug of CZ80 correction
* Renewing processing of the basis to those which are equal to CPS2PSP
* Bootleg game of edition all deletions
* It seems that the result and some speed which drawing and processing everything were rewritten improve
* Correcting the pallet split application of the layer
* Save/Load state adding performance
* VSYNC improving the operation when effective
* Modification to the value which is thought that dip you reexamine the value of the switch, operate just
* Dip the initial value of Demo Sound of switch and Allow Continue modification to Yes
* Autofire correcting the bug which functioning is not done when function designates Rotate Screen as Yes
* The picture type of screen shot modification to PNG
* Kernel Mode adding edition
* Other modification large number
It comments about 2 points concerning the modification point.
About "Video Sync" option
* 1.0 So operation was improved.
* When it makes effective,sound somewhat becomes sacrifice, but flicker in screen is improved.
* As for the kind of game where the character blinks frequently in every frame of King of Dragons and the like effectively
* It is thought that the one which it does is good.
* By comparison with invalid state, when processing is late, because noise the paste is easy in sound, processing
* With the heavy game please make basically invalid.
Setting of recommendation when Video Sync effective is below.
* Raster Effects - OFF
* 60fps Speed Limit - OFF
* Sample Rate - 11025Hz (it depends on also the game, but you think) that above 22050Hz it is hard,
About the treatment of the game of bootleg edition
It corresponded once up to beta 3, but everything it deleted with 1.0. As for the emulator which I make basically proper version when it does not operate due to encoding and the like Excluding, it does not correspond to bootleg edition. Therefore (as for the reason simply dislike bootleg edition is, but. ) Because the future source releases, if it is necessary, please add MAME and the like to reference with each one.
Of course, if anyone out there could do a better job at translating this, your help would be greatly appreciated. Thanks much!
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