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DaedalusX64 Alpha Rev 477
Filename
daedalus477.rar
Date Posted
Mar 24, 2010
Categories
PSP
,
Emulators
Tags
PSP
Downloads
643
Description:
Changelogs: � Revision 477:[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)[+] Added a blendmode for Monster Truck's text[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)Revision 476:[!] Corrected issue causing Majora's Mask intro to flicker[~] Tidy BlenderRevision 475:[~] Fixed remaining compiler warnings for Release Mode[!] Fixed SimulateDoubleDisabled not working with Buck Bumble[-] Removed some unused functions[+] Texture update set to hash 3 lines per texture (Small speed up when used.)Revision 474:[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)[+] Added blendmodes for ISS 2000 and PGA.Revision 473:[~] Small code clean up[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)[!] Restored the use of the extra VRAM available on Slim models.[!] Removed irrelevant AI register (Jelta)
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