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November 21, 2008  
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We are making some major changes here.  So this is the beginning.
Xbox 360 Ban Wave Alert!

XBL Logo

 

 

 

 

Microsoft has reportedly, initiated a new ban wave.  Right now there is not lot of details, or information, but if you have a modified DVD firmware we suggest you STAY OFF LIVE, for now.


360 for $299?

 

Xbox 360 Elite

 

Dell is now offering 360 Elites for $299 over at there official website. That, my friend, is a $150 savings! Now is the best time to get the popular Elite system for its lowest price yet. 

 

Get them while their hot!

 

 


Madden 09 Demo: My Take (HD)

Here's a video with commentary of EA's new Madden NFL 2009 Demo for the Xbox 360.  I skipped over the ridiculous training mode that set your IQ, because I really, really hated it (and the video woulda been a too long).  I'll brief you on that part through the magic of words instead.  The running mode was basically a long, drawn out game of simon says.  The QB mode was the same as the Pocket Prensence drill of the last five years or so.  Then there was the tackling drill, which obviously entailed you tackling the running back.  Finally, there was cornerback coverage drill, which for some reason went into slow motion when I was trying to make an interception.  Anyways, when I got to the actual gameplay, I found out EA has actually done a pretty decent job this year, check it out:

 

 


Release: TVersity 1.0.0.3 RC2

TVersityTVersity 1.0 RC2 has just been released lately, with some much needed features added, as well as some enjoyable ones. One of my most favorite changes has to be the support for album art. The image isn't limited to the icon that Windows Media Player or Winamp produce, but you can also use your own art by using the naming convention included in the readme. While this release isn't a full on v1.0 release, it is still very close. The album art interface is also not limited to Wiis but any HTML (PS3's, Blackberries, iPhones, PSP's, etc.) and Flash (Wii!) interface. Here is the changelog for your viewing pleasure:

 

Quote:
New Features:
-Album art support is now available and is compatible with the Sony PS3 as well as with the HTML interface (PSP, iPhone, Blackberry, etc.) and flash interface (Wii). Album art relies on JPEG files conforming to certain naming conventions that are present in the same folder as music tracks. These files can be created by either Windows Media Player or WinAmp and TVersity will pick them up, or users can add them manually.
-Individual YouTube videos can now be added by pointing the browser to a specific video on YouTube and dragging and dropping the address bar icon to TVersity (or copying and pasting the URL).

Bug Fixes:
-MShare now refreshes as fast as it was in 0.9.11.4.
-No files are periodically added to the Temporary Internet Files folder while the GUI is running (browser caching was turned off).
-Fix crashes when adding/refreshing some FLAC and some MP3 files.
-Flash interface is now more reliable when switching from one live stream to another and then going back to first one.
-TVersity service was failing to start on machines that had a non ASCII character in their hostname.

 

Download [ TVersity v1.0RC2 ]
Via [ Tversity ]


Bungie's Mystery Game - Its 'Halo'.
Bungie AnnouncementThere have been rumblings about a new game coming out of Bungie Studio's, and it looks like we finally have comfirmation about what that game will be.  Recently, Bungie had a countdown set on their website to reveal a brand new project they've been working on for a while now.  Unfortunately, their "publisher" (read: Microsoft), informed them that their exciting announcement was a no-go.  Oddly enough, someone from Microsoft has apparently broken the news personally - Xbox Head of Business Don Mattrick.  Thanks for the convenient slip of the tongue Don:

 

Quote:
Here’s something to add to all the E3 drama this week about Bungie Studios‘ canceled/postponed/hyped debut of a new game…

In an interview shot for MTV News on Tuesday, Microsoft’s head of Xbox business Don Mattrick, confirmed to me that Bungie is indeed working on a new “Halo” game of some sort for Microsoft.

I had been asking Mattrick about the lack of “Halo” news at E3. He said that Microsoft’s Monday press conference was already loaded with content and so any announcements for that series weren’t needed to get gamers excited.

I pushed him on the lack of presence for the series and asked him if we should be worried about the no-show of Ensemble Studio’s real-time-strategy game “Halo Wars.” Not only did Mattrick say not to worry and that announcements would be coming, he also said that Microsoft is working with Bungie on a “Halo” game.

I asked for clarification, wondering if Mattrick meant Bungie’s project was “Halo Wars” or the long-announced Peter Jackson “Halo” project. Neither, Mattrick said. The Bungie game is something else.

And then, not surprisingly, the topic was changed.


Via [ MTV ] 


New Xbox 360 Dashboard: Video Walkthrough

New Xbox 360 Dashboard: Screenshots

Here are a few pictures of the newly announced Xbox 360 Dashboard, set to debut on a console near you this Fall:

Dash 1 Dash 2 Dash 3

Dash 4 Dash 5 Dash 6

Via [ Xboxic ]


Wal-Mart database shows entry for Halo

 

Halo Blue

It looks like there is even more evidence in support of a Halo game being announced at Microsofts forthcoming E3 press conference.  With only a few hours to go, we'll just have to wait and see:

 

Quote:
A trusted Wal-Mart source has sent Joystiq an image taken from the company's intranet, "The Wire," showing a listing for Halo "Blue." We've also received an unverified tip detailing Halo "Blue," though it's unclear whether that information stems from the same retail listing. With so little information available about what Blue is, we're guessing the shown Sept. 30 date is placeholder. The Microsoft press conference is in less than 12 hours, so stay tuned.


Via [ Joystiq ]


Press Release: Xbox 360 Console Now Offers Triple the Storage

 

Price Drop

Microsoft has just officially made the well known rumored 60GB Xbox 360 Premium console a reality! To complement the storage increase, the original 20GB models will be sold for only $299.99, with the 60GB model taking the current price point of $349.99. Here's the actual press release, straight from the horse's mouth:

Quote:
Redmond, Washington—Microsoft is giving consumers more gigabytes for their buck. The company today announced an Xbox 360® console with triple the storage space of the original console, but for the same price of $349 (U.S.) estimated retail price.

Available in retail stores in the U.S. and Canada starting in early August, the upgraded Xbox 360 will include a 60GB hard drive for storing the growing wealth of digital entertainment available for the console, including music, movies, television shows, and game content. In addition, Microsoft today dropped the price of its 20GB Xbox 360 console in the U.S. and Canada to just $299 (U.S.) (ERP) while supplies last, a savings of $50.

"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge," said Albert Penello, Xbox director of product management at Microsoft. "No one device offers the depth and breadth of entertainment that Xbox 360 can deliver, and now you'll have three times the storage to manage all that great content."

Xbox 360 is just one of three Xbox 360 gaming and entertainment systems Microsoft offers. Microsoft's Xbox 360 Arcade, which comes with a 256MB memory unit and five Xbox LIVE Arcade games, is a value for the whole family for $279 (U.S.) (ERP), and the premium Xbox 360 Elite console is available with a 120GB hard drive for $449 (U.S.) (ERP).

Out of the box, the Xbox 360 console is ready to provide an incredible gaming and entertainment experience...
 
Via [ Xbox.com ]

Bungie Announcement July 14th: Could it be...?
Halo 4

News has just started to circulate about a supposedly major announcement that Bungie has in store for July 14th, which coincidentally is the same as the Microsoft E3 Press Conference:

Quote:
The latest Bungie podcast, which features the usual internal shenanigans — we get up to speed on the developer's air conditioning situation whilst discussing all things Halo — ends with a potential tease about the team's next title being revealed. After lamenting the lack of hard, breaking news over the course of the 91-minute(!) podcast, co-hosts Brian Jarrard and Luke Smith cruelly tease something being revealed at E3.

The following exchange wraps up the Bungie Podcast.

      Brian: Isn't there something going on on July 14th or something like that? 
      Luke: Yeah, around then. 
      Brian: Somehow that's sticking in my head for some reason. Guess we'll have to see. 
      Luke: Yep, we'll just have to be patient. Who could say?

No, not very helpful. Listening to it though, is very different from reading it, as Smith and Jarrard's delivery leaves little doubt that Bungie has something up its sleeve.

We're sure that since both Microsoft and EA are holding their press conferences that day, at least one of them is going to announce something good. And it might even be Bungie related. And it might even have something to do with that little plunger man they've been shoving in our faces all year.


This news is particularily interesting, as it backs up a story that surfaced a couple days ago. You may or may not have seen this elsewhere, but there's also a rumor going around that Halo 4 is supposed to be announced at E3.  It looks like this annonymous source may be telling the truth...

 

Quote:
Our inside woman/man/thing got hold of some pretty exciting news. News that Bungie was already hard at work developing what will be Halo 4. Now we're told that this will be announced officially at E3.


Via [ Kotaku ] and [ Sarcastic Gamer ]


Vote for XBMC in SourceForge.net 2008 Community Choice Awards
XBMC has been nominated for the Sourceforge.net Community Choice awards for the third year running.  Any and all users are encouraged to vote for them:

Quote:
Team-XBMC have received news that the XBMC media center project has been nominated as finalist in the SourceForge.net 2008 Community Choice Awards (CCA) in no less than seven categories. This is the third annual SourceForge CCA - in the first year XBMC won two of the categories ("best multimedia project" and "best game project"), and last year we were nominated in six categories however not enough XBMC fans voted so we did not win any category. So this year we like to request this to all XBMC users; please registered a user on SourceForge.net (registration is free) and then vote for the XBMC project in one or more categories.

XBMC

The winning projects will be announced at the SourceForge CCA party on July 24th (2008) during OSCON at the Jupiter Hotel in Portland, Oregon. The prize if we win: 'bragging rights' and the honour to display SourceForge.net CCA logo on the XBMC website.

Signed / Team-XBMC

Via [ XBMC ]
Benq iXtreme 1.41 Rev 2 Non-Stealth Multispeed

A new Non-Stealth version of the Benq iXtreme firmware has been released, curtosy of C4E:

 

Quote:
Benq iXtreme 1.41 Rev 2 Non-Stealth Multispeed

The Non-Stealth users of the Benq iXtreme firmware only had one choice speed wise when they chose the Non-Stealth firmware and that was 8x. This package gives users of Benq iXtreme Non-Stealth the choice to use whatever speed they prefer (2x, 5x, 8x, 12x).

This is NOT an update to iXtreme firmware for Benq users...this is merely an update to the Non-Stealth version which only provides different speed choices NOTHING else.

Credit goes to C4E and others, it was named Rev 2 to avoid confusion.


Via [ XboxHacker ]


Rumor: Xbox 360 Getting a 3D Dashboard?
Minority Report


It looks like Xbox 360's rumored Wiimote "Motion Controller" might actually serve a unique purpose after all (if it ever surfaces).  According to Kotaku, the next Dashboard Update may be sporting a Minority Report esque optional 3D interface.  Allegedly, the "motion controls will allow users to sort of slide through the different levels of this floating menu system".  This definitely has some potential, but heres to hoping Microsoft wont require you to have the motion controller to use it.  Lord knows I've had enough of them and their "add-ons"...

Via [ Kotaku ]


XLink Kai v7.4 BETA

XLink Kai


Team XLink has just released a new version of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.  The best thing is, its absolutely free!

 

Quote:
What's the point?

XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization - the existing Kai UI does not support many languages and character encodings.
2. Platform Independence - Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development - numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what's new?

The biggest change to Kai is somewhat invisible--the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works--no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.


Via [ Team XLink ]


Xbox 360 Price Drop *Update*

There's been yet another update to this story by way of The Hollywood Reporter.  Looks like the price has once again been confirmed by an anonymous, but "major" retailer.

Quote:
Microsoft will cut the price of its most popular Xbox 360 model, the 20GB Pro, by $50 to $299 in the coming weeks, game industry sources have confirmed.

Microsoft would not comment, but a major retailer, which requested anonymity, said the price move will come before the major video game trade show, E3, which runs July 15-17 in Los Angeles.

Microsoft last cut the price of the Xbox 360 Pro -- from $399 to $349 -- in August, in many ways setting the stage for the huge successful rollout of "Halo 3" the following month.

Xbox 360 Price CutA few days ago, there were reports about an Xbox 360 price drop based upon a leaked K-Mart ad for the week of July 6th.  There was some doubt that this was just a promotion being run by K-Mart alone, and not an official price reduction.  Today however, the price reduction has been confirmed via a different weekly ad, this time RadioShack.  So, I think its safe to chalk this one up as an official price drop; especially considering Radio Shack is notorious for overprice products and a compelte lack of decent sales or promotions.

Via [ Joystiq ]
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